Author Archives: redwyre

Some WP7 development

I recently bought myself a new Windows phone to replace my old Windows Mobile 6 one, and I absolutely adore it. The metro UI is definitely a new direction for Microsoft, but it feels so very right. Since I have … Continue reading

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Work at Euclideon

So I’ve been working at Euclideon for about 6 months now, and I’m enjoying the work greatly. I’ve spent the last few weeks working on tools and tech for our island demo, which a video has just been publicly released. … Continue reading

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Open Source Memory View Controls

I have put the code for the Memory View Controls up on codeplex: http://memoryview.codeplex.com/ I haven’t really done much with it since, but I’d be happy to help out anyone who wants to use it where I can.

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Some more Memory View control

Here are some pictures of the previously blogged about Memory View control in action. This is part of a debugger that was written to help debug emulated arcade games running in Game Room. Unfortunately since Krome has gone under these … Continue reading

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Memory View Update

I did some work this weekend on optimising the rendering of the memory view and heat-map. I ended up combining them both into one control a while ago since they share a lot of code and access the same data. … Continue reading

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Some C# fun

Over the long weekend I decided to try out Visual Studio 2010 by working on some stuff for work. First, a hex memory viewer, which will later become an editor. I’m using a fixed width font, however it’s still very … Continue reading

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An interesting observation

So, if you blindly stab your headphone plug at the front of the computer, and ends up going into the usb slot, it can cause your computer to spontaneously reboot.  True Story.

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Got Job

Today is the end of my third week at Krome. I’m starting to really enjoy it. It certainly helped that I know around 20 people across the company already, with a good number of those being ex-Pandemic colleagues, and a … Continue reading

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Moderor

Moderor (working title) is the flash game I have been working on.  I’ve started off not knowing anything about Flash or Flex development and have since learned alot. Flex is very easy to use and I’ve been impressed with it’s … Continue reading

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Flex Builder and Flash 10

I’ve decided to start working on a flash game, and since I’ve used Flex Builder before I’m using it as my IDE. There are instruction here on how to get it to work, but for normal Flex projects you just … Continue reading

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