Moderor

Moderor (working title) is the flash game I have been working on.  I’ve started off not knowing anything about Flash or Flex development and have since learned alot. Flex is very easy to use and I’ve been impressed with it’s capabilities.

The version that I have uploaded at the time of writing this is fairly primative, but the main systems are working.  It consists of a tile renderer (which can be scrolled using the arrow keys), a simple building system where placed buildings can do stuff (which is currently just generating resources), and a system to place buildings (currently it doesn’t check for a suitable area, but part of the work is already done). Obviously there’s alot more to do, but it is functional.

I decided that since I was using Flex – Flash’s application based development enviroment – that I should take advantage of the Flex framework, so the tile render is derived from a Flex UIComponent and I’ve used normal Flex UI controls for the interface. This is great because I don’t have to worry about writing my own GUI system, and I can use the Design view to place and arrange it all. Later on all I need to do is make a new skin and use the built in skinning capabilities to get it to look like I want without chaning anything else. It’s allowed me to work on the game itself rather than fiddling around with UI.

Check out the latest version of Moderor here

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