MetalStorm lives again

So, today I got my shiny new 8800GTS, and I decided that maybe this new DX10 stuff (along with my frustrations with XNA) was a good reason to get back into coding and adding a DX10 path to my engine (while retaining DX9, so an exercise in semi-cross platformity).  It’s worth noteing that I wrote most of this engine before I started working, so it hasn’t had much love over the last 4 years.  So, after checking in files, moving libs around, adding libs to dependancies, commenting out code that used and older version of lua and fixing compiler errors, I got it compiling and linking.  It didn’t run though, which I found out was a call to loading the lua io lib which I don’t use, so I commented it out and it actually RAN.

MetalStorm

Since it’s the most complete game I have (it was my main demo when I applied to Pandemic), I think I’ll do a bit of work cleaning it up a bit before I start on anything new. I’m thinking of maybe making an RTS, so the tile-based ground might make a good starting point.

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One Response to MetalStorm lives again

  1. Voltron says:

    hooray!

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