MetalStorm lives again
Friday, August 31st, 2007So, today I got my shiny new 8800GTS, and I decided that maybe this new DX10 stuff (along with my frustrations with XNA) was a good reason to get back into coding and adding a DX10 path to my engine (while retaining DX9, so an exercise in semi-cross platformity). It’s worth noteing that I wrote most of this engine before I started working, so it hasn’t had much love over the last 4 years. So, after checking in files, moving libs around, adding libs to dependancies, commenting out code that used and older version of lua and fixing compiler errors, I got it compiling and linking. It didn’t run though, which I found out was a call to loading the lua io lib which I don’t use, so I commented it out and it actually RAN.
Since it’s the most complete game I have (it was my main demo when I applied to Pandemic), I think I’ll do a bit of work cleaning it up a bit before I start on anything new. I’m thinking of maybe making an RTS, so the tile-based ground might make a good starting point.